public override void OnStartClient()
{
if (this.m_VisualizerPrefab != null)
{
this.m_NetworkTransform = base.GetComponent <NetworkTransform>();
NetworkTransformVisualizer.CreateLineMaterial();
this.m_Visualizer = Object.Instantiate <GameObject>(this.m_VisualizerPrefab, base.transform.position, Quaternion.identity);
}
}