UnityEngine.Networking.NetworkDiscovery.OnReceivedBroadcast C# (CSharp) Method

OnReceivedBroadcast() public method

This is a virtual function that can be implemented to handle broadcast messages when running as a client.

public OnReceivedBroadcast ( string fromAddress, string data ) : void
fromAddress string The IP address of the server.
data string The data broadcast by the server.
return void
        public virtual void OnReceivedBroadcast(string fromAddress, string data)
        {
        }