UnityEngine.Networking.NetworkDiscovery.OnDestroy C# (CSharp) Method

OnDestroy() private method

private OnDestroy ( ) : void
return void
        private void OnDestroy()
        {
            if ((this.m_IsServer && this.m_Running) && (this.m_HostId != -1))
            {
                NetworkTransport.StopBroadcastDiscovery();
                NetworkTransport.RemoveHost(this.m_HostId);
            }
            if ((this.m_IsClient && this.m_Running) && (this.m_HostId != -1))
            {
                NetworkTransport.RemoveHost(this.m_HostId);
            }
        }