UnityEngine.Networking.NetworkClient.NetworkClient C# (CSharp) Method

NetworkClient() public method

Creates a new NetworkClient instance.

public NetworkClient ( ) : System
return System
        public NetworkClient()
        {
            this.m_NetworkConnectionClass = typeof(NetworkConnection);
            this.m_ServerIp = "";
            this.m_ClientId = -1;
            this.m_ClientConnectionId = -1;
            this.m_MessageHandlers = new NetworkMessageHandlers();
            this.m_AsyncConnect = ConnectState.None;
            this.m_RequestedServerHost = "";
            if (LogFilter.logDev)
            {
                Debug.Log("Client created version " + UnityEngine.Networking.Version.Current);
            }
            this.m_MsgBuffer = new byte[0xffff];
            this.m_MsgReader = new NetworkReader(this.m_MsgBuffer);
            AddClient(this);
        }

Same methods

NetworkClient::NetworkClient ( NetworkConnection conn ) : System