UnityEngine.Networking.NetworkClient.Configure C# (CSharp) Method

Configure() public method

This configures the transport layer settings for a client.

public Configure ( ConnectionConfig config, int maxConnections ) : bool
config ConnectionConfig Transport layer configuration object.
maxConnections int The maximum number of connections to allow.
return bool
        public bool Configure(ConnectionConfig config, int maxConnections)
        {
            HostTopology topology = new HostTopology(config, maxConnections);
            return this.Configure(topology);
        }

Same methods

NetworkClient::Configure ( HostTopology topology ) : bool

Usage Example

コード例 #1
0
ファイル: NetworkInit.cs プロジェクト: Fayanzar/Shogi
 void Awake()
 {
     myClient = new NetworkClient ();
     ConnectionConfig config = new ConnectionConfig ();
     config.AddChannel (QosType.ReliableFragmented);
     myClient.Configure (config, 1);
     myClient.Connect (IP, 7777);
     myClient.RegisterHandler (MyMsgType.Info, OnInfoMessage);
 }
All Usage Examples Of UnityEngine.Networking.NetworkClient::Configure