UnityEngine.Networking.ConnectionArray.Remove C# (CSharp) Method

Remove() public method

public Remove ( int connId ) : void
connId int
return void
        public void Remove(int connId)
        {
            if (connId < 0)
            {
                this.m_LocalConnections[Mathf.Abs(connId) - 1] = null;
            }
            else if ((connId < 0) || (connId > this.m_Connections.Count))
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("ConnectionArray Remove invalid index " + connId);
                }
            }
            else
            {
                this.m_Connections[connId] = null;
            }
        }