UnityEngine.Networking.ConnectionArray.Add C# (CSharp) Method

Add() public method

public Add ( int connId, NetworkConnection conn ) : int
connId int
conn NetworkConnection
return int
        public int Add(int connId, NetworkConnection conn)
        {
            if (connId < 0)
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("ConnectionArray Add bad id " + connId);
                }
                return -1;
            }
            if ((connId < this.m_Connections.Count) && (this.m_Connections[connId] != null))
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("ConnectionArray Add dupe at " + connId);
                }
                return -1;
            }
            while (connId > (this.m_Connections.Count - 1))
            {
                this.m_Connections.Add(null);
            }
            this.m_Connections[connId] = conn;
            return connId;
        }