UnityEngine.Networking.ChannelBuffer.Send C# (CSharp) Method

Send() public method

public Send ( short msgType, MessageBase msg ) : bool
msgType short
msg MessageBase
return bool
        public bool Send(short msgType, MessageBase msg)
        {
            s_SendWriter.StartMessage(msgType);
            msg.Serialize(s_SendWriter);
            s_SendWriter.FinishMessage();
            this.numMsgsOut++;
            return this.SendWriter(s_SendWriter);
        }