UnityEngine.Events.PersistentCallGroup.RegisterStringPersistentListener C# (CSharp) Method

RegisterStringPersistentListener() public method

public RegisterStringPersistentListener ( int index, UnityEngine targetObj, string argument, string methodName ) : void
index int
targetObj UnityEngine
argument string
methodName string
return void
        public void RegisterStringPersistentListener(int index, UnityEngine.Object targetObj, string argument, string methodName)
        {
            PersistentCall listener = this.GetListener(index);
            listener.RegisterPersistentListener(targetObj, methodName);
            listener.mode = PersistentListenerMode.String;
            listener.arguments.stringArgument = argument;
        }

Usage Example

コード例 #1
0
ファイル: UnityEvent.cs プロジェクト: leek9d/UnityCsReference
        internal void RegisterStringPersistentListener(int index, UnityAction <string> call, string argument)
        {
            if (call == null)
            {
                Debug.LogWarning("Registering a Listener requires an action");
                return;
            }
            if (!ValidateRegistration(call.Method, call.Target, PersistentListenerMode.String))
            {
                return;
            }

            m_PersistentCalls.RegisterStringPersistentListener(index, call.Target as Object, call.Method.DeclaringType, argument, call.Method.Name);
            DirtyPersistentCalls();
        }