internal void RegisterStringPersistentListener(int index, UnityAction <string> call, string argument)
{
if (call == null)
{
Debug.LogWarning("Registering a Listener requires an action");
return;
}
if (!ValidateRegistration(call.Method, call.Target, PersistentListenerMode.String))
{
return;
}
m_PersistentCalls.RegisterStringPersistentListener(index, call.Target as Object, call.Method.DeclaringType, argument, call.Method.Name);
DirtyPersistentCalls();
}