UnityEngine.Events.PersistentCallGroup.RegisterIntPersistentListener C# (CSharp) Method

RegisterIntPersistentListener() public method

public RegisterIntPersistentListener ( int index, UnityEngine targetObj, int argument, string methodName ) : void
index int
targetObj UnityEngine
argument int
methodName string
return void
        public void RegisterIntPersistentListener(int index, UnityEngine.Object targetObj, int argument, string methodName)
        {
            PersistentCall listener = this.GetListener(index);
            listener.RegisterPersistentListener(targetObj, methodName);
            listener.mode = PersistentListenerMode.Int;
            listener.arguments.intArgument = argument;
        }

Usage Example

コード例 #1
0
ファイル: UnityEvent.cs プロジェクト: leek9d/UnityCsReference
        internal void RegisterIntPersistentListener(int index, UnityAction <int> call, int argument)
        {
            if (call == null)
            {
                Debug.LogWarning("Registering a Listener requires an action");
                return;
            }
            if (!ValidateRegistration(call.Method, call.Target, PersistentListenerMode.Int))
            {
                return;
            }

            m_PersistentCalls.RegisterIntPersistentListener(index, call.Target as Object, call.Method.DeclaringType, argument, call.Method.Name);
            DirtyPersistentCalls();
        }