UnityEngine.Audio.AudioMixer.TransitionToSnapshots C# (CSharp) Method

TransitionToSnapshots() private method

private TransitionToSnapshots ( AudioMixerSnapshot snapshots, float weights, float timeToReach ) : void
snapshots AudioMixerSnapshot
weights float
timeToReach float
return void
        public extern void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach);

Usage Example

コード例 #1
0
 static int TransitionToSnapshots(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.Audio.AudioMixer           obj  = (UnityEngine.Audio.AudioMixer)ToLua.CheckObject <UnityEngine.Audio.AudioMixer>(L, 1);
         UnityEngine.Audio.AudioMixerSnapshot[] arg0 = ToLua.CheckObjectArray <UnityEngine.Audio.AudioMixerSnapshot>(L, 2);
         float[] arg1 = ToLua.CheckNumberArray <float>(L, 3);
         float   arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.TransitionToSnapshots(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
All Usage Examples Of UnityEngine.Audio.AudioMixer::TransitionToSnapshots