UnityEngine.Audio.AudioMixer.TransitionToSnapshot C# (CSharp) Method

TransitionToSnapshot() private method

private TransitionToSnapshot ( AudioMixerSnapshot snapshot, float timeToReach ) : void
snapshot AudioMixerSnapshot
timeToReach float
return void
        private void TransitionToSnapshot(AudioMixerSnapshot snapshot, float timeToReach)
        {
            if (snapshot == null)
            {
                throw new ArgumentException("null Snapshot passed to AudioMixer.TransitionToSnapshot of AudioMixer '" + base.name + "'");
            }
            if (snapshot.audioMixer != this)
            {
                string[] textArray1 = new string[] { "Snapshot '", snapshot.name, "' passed to AudioMixer.TransitionToSnapshot is not a snapshot from AudioMixer '", base.name, "'" };
                throw new ArgumentException(string.Concat(textArray1));
            }
            snapshot.TransitionTo(timeToReach);
        }