UnityEditor.SpriteEditorWindow.GetSnapPointsArray C# (CSharp) Method

GetSnapPointsArray() private method

private GetSnapPointsArray ( Rect rect ) : Vector2[]
rect UnityEngine.Rect
return Vector2[]
        private Vector2[] GetSnapPointsArray(Rect rect)
        {
            Vector2[] vectorArray = new Vector2[9];
            vectorArray[1] = new Vector2(rect.xMin, rect.yMax);
            vectorArray[2] = new Vector2(rect.center.x, rect.yMax);
            vectorArray[3] = new Vector2(rect.xMax, rect.yMax);
            vectorArray[4] = new Vector2(rect.xMin, rect.center.y);
            vectorArray[0] = new Vector2(rect.center.x, rect.center.y);
            vectorArray[5] = new Vector2(rect.xMax, rect.center.y);
            vectorArray[6] = new Vector2(rect.xMin, rect.yMin);
            vectorArray[7] = new Vector2(rect.center.x, rect.yMin);
            vectorArray[8] = new Vector2(rect.xMax, rect.yMin);
            return vectorArray;
        }