UnityEditor.PolygonEditorUtility.ApplyEditing C# (CSharp) Method

ApplyEditing() private method

private ApplyEditing ( Collider2D collider ) : void
collider UnityEngine.Collider2D
return void
        private void ApplyEditing(Collider2D collider)
        {
            PolygonCollider2D colliderd = collider as PolygonCollider2D;
            if (colliderd != null)
            {
                PolygonEditor.ApplyEditing(colliderd);
            }
            else
            {
                EdgeCollider2D colliderd2 = collider as EdgeCollider2D;
                if (colliderd2 == null)
                {
                    throw new NotImplementedException(string.Format("PolygonEditorUtility does not support {0}", collider));
                }
                PolygonEditor.ApplyEditing(colliderd2);
            }
        }