UnityEditor.GraphicsSettingsWindow.AlwaysIncludedShadersEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
            public override void OnInspectorGUI()
            {
                base.serializedObject.Update();
                EditorGUILayout.PropertyField(this.m_AlwaysIncludedShaders, true, new GUILayoutOption[0]);
                base.serializedObject.ApplyModifiedProperties();
            }
        }
GraphicsSettingsWindow.AlwaysIncludedShadersEditor