UnityEditor.GraphicsSettingsWindow.AlwaysIncludedShadersEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
            public void OnEnable()
            {
                this.m_AlwaysIncludedShaders = base.serializedObject.FindProperty("m_AlwaysIncludedShaders");
                this.m_AlwaysIncludedShaders.isExpanded = true;
            }
GraphicsSettingsWindow.AlwaysIncludedShadersEditor