private GetBuildLocation ( BuildTarget target ) : string | ||
target | BuildTarget | |
return | string |
public static extern string GetBuildLocation(BuildTarget target);
internal static void Internal_ActiveBuildTargetChanged()
// This overload is used by the Build & Run menu item & hot key - prompt for location only if the configured // output location is not valid. static void BuildPlayerAndRun() { var buildTarget = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget(); var buildLocation = EditorUserBuildSettings.GetBuildLocation(buildTarget); BuildPlayerAndRun(!BuildLocationIsValid(buildLocation)); }