// This overload is used by the Build & Run menu item & hot key - prompt for location only if the configured
// output location is not valid.
static void BuildPlayerAndRun()
{
var buildTarget = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget();
var buildLocation = EditorUserBuildSettings.GetBuildLocation(buildTarget);
BuildPlayerAndRun(!BuildLocationIsValid(buildLocation));
}