UnityEditor.Editor.UseDefaultMargins C# (CSharp) Method

UseDefaultMargins() public method

Override this method in subclasses to return false if you don't want default margins.

public UseDefaultMargins ( ) : bool
return bool
        public virtual bool UseDefaultMargins()
        {
            return true;
        }

Usage Example

コード例 #1
0
		private void DrawEditor(Editor editor, int editorIndex, bool forceDirty, ref bool showImportedObjectBarNext, ref Rect importedObjectBarRect, bool eyeDropperDirty)
		{
			if (editor == null)
			{
				return;
			}
			UnityEngine.Object target = editor.target;
			GUIUtility.GetControlID(target.GetInstanceID(), FocusType.Passive);
			EditorGUIUtility.ResetGUIState();
			GUILayoutGroup topLevel = GUILayoutUtility.current.topLevel;
			int visible = this.m_Tracker.GetVisible(editorIndex);
			bool flag;
			if (visible == -1)
			{
				flag = InternalEditorUtility.GetIsInspectorExpanded(target);
				this.m_Tracker.SetVisible(editorIndex, (!flag) ? 0 : 1);
			}
			else
			{
				flag = (visible == 1);
			}
			bool flag2 = forceDirty || editor.isInspectorDirty || eyeDropperDirty || InspectorWindow.s_FlushOptimizedGUI;
			if (Event.current.type == EventType.Repaint)
			{
				editor.isInspectorDirty = false;
			}
			ScriptAttributeUtility.propertyHandlerCache = editor.propertyHandlerCache;
			bool flag3 = AssetDatabase.IsMainAsset(target) || AssetDatabase.IsSubAsset(target) || editorIndex == 0 || target is Material;
			if (flag3)
			{
				string empty = string.Empty;
				bool flag4 = editor.IsOpenForEdit(out empty);
				if (showImportedObjectBarNext)
				{
					showImportedObjectBarNext = false;
					GUILayout.Space(15f);
					importedObjectBarRect = GUILayoutUtility.GetRect(16f, 16f);
					importedObjectBarRect.height = 17f;
				}
				flag = true;
				EditorGUI.BeginDisabledGroup(!flag4);
				editor.DrawHeader();
				EditorGUI.EndDisabledGroup();
			}
			if (editor.target is AssetImporter)
			{
				showImportedObjectBarNext = true;
			}
			bool flag5 = false;
			if (editor is GenericInspector && CustomEditorAttributes.FindCustomEditorType(target, false) != null)
			{
				if (this.m_InspectorMode != InspectorMode.DebugInternal)
				{
					if (this.m_InspectorMode == InspectorMode.Normal)
					{
						flag5 = true;
					}
					else
					{
						if (target is AssetImporter)
						{
							flag5 = true;
						}
					}
				}
			}
			if (!flag3)
			{
				EditorGUI.BeginDisabledGroup(!editor.IsEnabled());
				bool flag6 = EditorGUILayout.InspectorTitlebar(flag, editor.targets);
				if (flag != flag6)
				{
					this.m_Tracker.SetVisible(editorIndex, (!flag6) ? 0 : 1);
					InternalEditorUtility.SetIsInspectorExpanded(target, flag6);
					if (flag6)
					{
						this.m_LastInteractedEditor = editor;
					}
					else
					{
						if (this.m_LastInteractedEditor == editor)
						{
							this.m_LastInteractedEditor = null;
						}
					}
				}
				EditorGUI.EndDisabledGroup();
			}
			if (flag5 && flag)
			{
				GUILayout.Label("Multi-object editing not supported.", EditorStyles.helpBox, new GUILayoutOption[0]);
				return;
			}
			EditorGUIUtility.ResetGUIState();
			EditorGUI.BeginDisabledGroup(!editor.IsEnabled());
			GenericInspector genericInspector = editor as GenericInspector;
			if (genericInspector)
			{
				genericInspector.m_InspectorMode = this.m_InspectorMode;
			}
			EditorGUIUtility.hierarchyMode = true;
			EditorGUIUtility.wideMode = (base.position.width > 330f);
			ScriptAttributeUtility.propertyHandlerCache = editor.propertyHandlerCache;
			Rect rect = default(Rect);
			OptimizedGUIBlock optimizedGUIBlock;
			float num;
			if (editor.GetOptimizedGUIBlock(flag2, flag, out optimizedGUIBlock, out num))
			{
				rect = GUILayoutUtility.GetRect(0f, (!flag) ? 0f : num);
				this.HandleLastInteractedEditor(rect, editor);
				if (Event.current.type == EventType.Layout)
				{
					return;
				}
				if (optimizedGUIBlock.Begin(flag2, rect) && flag)
				{
					GUI.changed = false;
					editor.OnOptimizedInspectorGUI(rect);
				}
				optimizedGUIBlock.End();
			}
			else
			{
				if (flag)
				{
					GUIStyle style = (!editor.UseDefaultMargins()) ? GUIStyle.none : EditorStyles.inspectorDefaultMargins;
					rect = EditorGUILayout.BeginVertical(style, new GUILayoutOption[0]);
					this.HandleLastInteractedEditor(rect, editor);
					GUI.changed = false;
					try
					{
						editor.OnInspectorGUI();
					}
					catch (Exception ex)
					{
						if (ex is ExitGUIException)
						{
							throw;
						}
						Debug.LogException(ex);
					}
					EditorGUILayout.EndVertical();
				}
				if (Event.current.type == EventType.Used)
				{
					return;
				}
			}
			EditorGUI.EndDisabledGroup();
			if (GUILayoutUtility.current.topLevel != topLevel)
			{
				if (!GUILayoutUtility.current.layoutGroups.Contains(topLevel))
				{
					Debug.LogError("Expected top level layout group missing! Too many GUILayout.EndScrollView/EndVertical/EndHorizontal?");
					GUIUtility.ExitGUI();
				}
				else
				{
					Debug.LogWarning("Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?");
					while (GUILayoutUtility.current.topLevel != topLevel)
					{
						GUILayoutUtility.EndLayoutGroup();
					}
				}
			}
			this.HandleComponentScreenshot(rect, editor);
		}
All Usage Examples Of UnityEditor.Editor::UseDefaultMargins