UnityEditor.Editor.CanBeExpandedViaAFoldout C# (CSharp) Method

CanBeExpandedViaAFoldout() private method

private CanBeExpandedViaAFoldout ( ) : bool
return bool
        internal bool CanBeExpandedViaAFoldout()
        {
            if (this.m_SerializedObject == null)
            {
                this.m_SerializedObject = new SerializedObject(this.targets);
            }
            else
            {
                this.m_SerializedObject.Update();
            }
            this.m_SerializedObject.inspectorMode = this.m_InspectorMode;
            SerializedProperty iterator = this.m_SerializedObject.GetIterator();
            for (bool flag = true; iterator.NextVisible(flag); flag = false)
            {
                if (EditorGUI.GetPropertyHeight(iterator, null, true) > 0f)
                {
                    return true;
                }
            }
            return false;
        }

Usage Example

コード例 #1
0
 private void DrawEditor(Editor editor, int editorIndex, bool rebuildOptimizedGUIBlock, ref bool showImportedObjectBarNext, ref Rect importedObjectBarRect)
 {
   if ((UnityEngine.Object) editor == (UnityEngine.Object) null)
     return;
   UnityEngine.Object target = editor.target;
   GUIUtility.GetControlID(target.GetInstanceID(), FocusType.Passive);
   EditorGUIUtility.ResetGUIState();
   GUILayoutGroup topLevel = GUILayoutUtility.current.topLevel;
   int visible = this.m_Tracker.GetVisible(editorIndex);
   bool flag1;
   if (visible == -1)
   {
     flag1 = InternalEditorUtility.GetIsInspectorExpanded(target);
     this.m_Tracker.SetVisible(editorIndex, !flag1 ? 0 : 1);
   }
   else
     flag1 = visible == 1;
   rebuildOptimizedGUIBlock |= editor.isInspectorDirty;
   if (Event.current.type == EventType.Repaint)
     editor.isInspectorDirty = false;
   ScriptAttributeUtility.propertyHandlerCache = editor.propertyHandlerCache;
   bool flag2 = AssetDatabase.IsMainAsset(target) || AssetDatabase.IsSubAsset(target) || editorIndex == 0 || target is Material;
   if (flag2)
   {
     string message = string.Empty;
     bool flag3 = editor.IsOpenForEdit(out message);
     if (showImportedObjectBarNext)
     {
       showImportedObjectBarNext = false;
       GUILayout.Space(15f);
       importedObjectBarRect = GUILayoutUtility.GetRect(16f, 16f);
       importedObjectBarRect.height = 17f;
     }
     flag1 = true;
     EditorGUI.BeginDisabledGroup(!flag3);
     editor.DrawHeader();
     EditorGUI.EndDisabledGroup();
   }
   if (editor.target is AssetImporter)
     showImportedObjectBarNext = true;
   bool flag4 = false;
   if (editor is GenericInspector && CustomEditorAttributes.FindCustomEditorType(target, false) != null && this.m_InspectorMode != InspectorMode.DebugInternal)
   {
     if (this.m_InspectorMode == InspectorMode.Normal)
       flag4 = true;
     else if (target is AssetImporter)
       flag4 = true;
   }
   if (!flag2)
   {
     EditorGUI.BeginDisabledGroup(!editor.IsEnabled());
     bool isExpanded = EditorGUILayout.InspectorTitlebar(flag1, editor.targets, editor.CanBeExpandedViaAFoldout());
     if (flag1 != isExpanded)
     {
       this.m_Tracker.SetVisible(editorIndex, !isExpanded ? 0 : 1);
       InternalEditorUtility.SetIsInspectorExpanded(target, isExpanded);
       if (isExpanded)
         this.m_LastInteractedEditor = editor;
       else if ((UnityEngine.Object) this.m_LastInteractedEditor == (UnityEngine.Object) editor)
         this.m_LastInteractedEditor = (Editor) null;
     }
     EditorGUI.EndDisabledGroup();
   }
   if (flag4 && flag1)
   {
     GUILayout.Label("Multi-object editing not supported.", EditorStyles.helpBox, new GUILayoutOption[0]);
   }
   else
   {
     EditorGUIUtility.ResetGUIState();
     EditorGUI.BeginDisabledGroup(!editor.IsEnabled());
     GenericInspector genericInspector = editor as GenericInspector;
     if ((bool) ((UnityEngine.Object) genericInspector))
       genericInspector.m_InspectorMode = this.m_InspectorMode;
     EditorGUIUtility.hierarchyMode = true;
     EditorGUIUtility.wideMode = (double) this.position.width > 330.0;
     ScriptAttributeUtility.propertyHandlerCache = editor.propertyHandlerCache;
     Rect rect = new Rect();
     OptimizedGUIBlock block;
     float height;
     if (editor.GetOptimizedGUIBlock(rebuildOptimizedGUIBlock, flag1, out block, out height))
     {
       rect = GUILayoutUtility.GetRect(0.0f, !flag1 ? 0.0f : height);
       this.HandleLastInteractedEditor(rect, editor);
       if (Event.current.type == EventType.Layout)
         return;
       if (block.Begin(rebuildOptimizedGUIBlock, rect) && flag1)
       {
         GUI.changed = false;
         editor.OnOptimizedInspectorGUI(rect);
       }
       block.End();
     }
     else
     {
       if (flag1)
       {
         rect = EditorGUILayout.BeginVertical(!editor.UseDefaultMargins() ? GUIStyle.none : EditorStyles.inspectorDefaultMargins, new GUILayoutOption[0]);
         this.HandleLastInteractedEditor(rect, editor);
         GUI.changed = false;
         try
         {
           editor.OnInspectorGUI();
         }
         catch (Exception ex)
         {
           if (ex is ExitGUIException)
             throw;
           else
             Debug.LogException(ex);
         }
         EditorGUILayout.EndVertical();
       }
       if (Event.current.type == EventType.Used)
         return;
     }
     EditorGUI.EndDisabledGroup();
     if (GUILayoutUtility.current.topLevel != topLevel)
     {
       if (!GUILayoutUtility.current.layoutGroups.Contains((object) topLevel))
       {
         Debug.LogError((object) "Expected top level layout group missing! Too many GUILayout.EndScrollView/EndVertical/EndHorizontal?");
         GUIUtility.ExitGUI();
       }
       else
       {
         Debug.LogWarning((object) "Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?");
         while (GUILayoutUtility.current.topLevel != topLevel)
           GUILayoutUtility.EndLayoutGroup();
       }
     }
     this.HandleComponentScreenshot(rect, editor);
   }
 }