public AudioMixerItem ( int id, int depth, TreeViewItem parent, string displayName, UnityEditor.Audio.AudioMixerController mixer, string infoText ) : System | ||
id | int | |
depth | int | |
parent | TreeViewItem | |
displayName | string | |
mixer | UnityEditor.Audio.AudioMixerController | |
infoText | string | |
return | System |
public AudioMixerItem(int id, int depth, TreeViewItem parent, string displayName, AudioMixerController mixer, string infoText) : base(id, depth, parent, displayName)
{
this.mixer = mixer;
this.infoText = infoText;
this.UpdateSuspendedString(true);
}