public static void UpdateTangentsFromMode(AnimationCurve curve, AnimationClip clip, EditorCurveBinding curveBinding)
{
// if (RotationCurveInterpolation.GetModeFromCurveData(curveBinding) == RotationCurveInterpolation.Mode.NonBaked)
// {
// QuaternionCurveTangentCalculation tangentCalculator = new QuaternionCurveTangentCalculation();
//
// int index = RotationCurveInterpolation.GetCurveIndexFromName (curveBinding.propertyName);
//
// for (int i=0;i<3;i++)
// {
// if (i == index)
// tangentCalculator.SetCurve(i, curve);
// else
// {
// EditorCurveBinding tempBinding = curveBinding;
// tempBinding.propertyName = "localEulerAngles." + RotationCurveInterpolation.kPostFix[i];
//
// AnimationCurve clipCurve = AnimationUtility.GetEditorCurve (clip, tempBinding);
//
// // We need all curves to do quaternion tangent smoothing
// if (clipCurve == null)
// return;
// tangentCalculator.SetCurve(i, clipCurve);
// }
// }
//
// tangentCalculator.UpdateTangentsFromMode(index);
// }
// else
{
AnimationUtility.UpdateTangentsFromMode(curve);
}
}