TestProject1.ActionHandlerTest.Game1_AddObjects C# (CSharp) Method

Game1_AddObjects() private method

private Game1_AddObjects ( Game1_Accessor target ) : void
target Game1_Accessor
return void
        public void Game1_AddObjects(Game1_Accessor target)
        {
            target.Initialize();

            target.Action.addObject(target.player.pos, target.player.SpriteID, 30 * 1.5f - 20, 26 * 1.5f - 8);
            target.Action.addObject(target.tree1.pos, target.tree1.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree2.pos, target.tree2.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree3.pos, target.tree3.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree4.pos, target.tree4.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree5.pos, target.tree5.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.Enemy1.pos, target.Enemy1.SpriteID, 44, 34);
            target.Action.addObject(target.Enemy2.pos, target.Enemy2.SpriteID, 44, 34);
            target.Action.addObject(target.Enemy3.pos, target.Enemy3.SpriteID, 44, 34);
            target.Action.addObject(target.Enemy4.pos, target.Enemy4.SpriteID, 44, 34);
            target.Action.addObject(target.Dragon1.pos, target.Dragon1.SpriteID, 85, 85);
            target.Action.addObject(target.Zelda.pos, target.Zelda.SpriteID, 20 * 1.5f, 28 * 1.5f);
            target.Action.addObject(new Vector2(775, 250), target.Arrow.SpriteID, 30 * 1.5f, 30 * 1.5f);
        }