public void CollisionDetectTest1()
{
ActionHandler_Accessor target = new ActionHandler_Accessor();
//Object Assignment
//Character Position is Changed
target.addObject(new Vector2(190, 210), 0, 30, 30);
target.addObject(new Vector2(200, 200), 101, 90, 90);
target.addObject(new Vector2(0, 0), 102, 90, 90);
target.addObject(new Vector2(500, 100), 103, 90, 90);
target.addObject(new Vector2(600, 250), 201, 35, 35);
int n = 0; // Character
int m = 1; // Object1
Vector2 expected = new Vector2(0, 0); //No Collision
Vector2 actual;
actual = target.CollisionDetect(n, m);
Assert.AreNotEqual(expected, actual); //NotEqual is True
}