public static IList<Item> SetupStartInventory(Player player)
{
IList<Item> items = new List<Item>();
Item item = new Item();
item.SetDefaults("Copper Shortsword");
item.Prefix(-1);
items.Add(item);
item = new Item();
item.SetDefaults("Copper Pickaxe");
item.Prefix(-1);
items.Add(item);
item = new Item();
item.SetDefaults("Copper Axe");
item.Prefix(-1);
items.Add(item);
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.SetupStartInventory(items);
}
IDictionary<int, int> counts = new Dictionary<int, int>();
foreach (Item item0 in items)
{
if (item0.maxStack > 1)
{
if (!counts.ContainsKey(item0.netID))
{
counts[item0.netID] = 0;
}
counts[item0.netID] += item0.stack;
}
}
int k = 0;
while (k < items.Count)
{
bool flag = true;
int id = items[k].netID;
if (counts.ContainsKey(id))
{
items[k].stack = counts[id];
if (items[k].stack > items[k].maxStack)
{
items[k].stack = items[k].maxStack;
}
counts[id] -= items[k].stack;
if (items[k].stack <= 0)
{
items.RemoveAt(k);
flag = false;
}
}
if (flag)
{
k++;
}
}
return items;
}