public PreDrawInWorld ( Item item, |
||
item | Item | |
spriteBatch | ||
lightColor | Color | |
alphaColor | Color | |
rotation | float | |
scale | float | |
whoAmI | int | |
return | bool |
public virtual bool PreDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI)
{
return true;
}