private GetDecelerate ( float start, float end, float point ) : float | ||
start | float | |
end | float | |
point | float | |
return | float |
float GetDecelerate(float start, float end, float point)
{
float pointInverse = 1.0f - point;
float rate = 1.0f - (pointInverse * pointInverse);
return(((end - start) * rate) + start);
}