SpriteStudioForUnity.SpriteStudioBaker.GetDecelerate C# (CSharp) Méthode

GetDecelerate() private méthode

private GetDecelerate ( float start, float end, float point ) : float
start float
end float
point float
Résultat float
        float GetDecelerate(float start, float end, float point)
        {
            float pointInverse = 1.0f - point;
            float rate = 1.0f - (pointInverse * pointInverse);
            return(((end - start) * rate) + start);
        }