public static bool MovementThrottle_Callback( NetState ns )
{
PlayerMobile pm = ns.Mobile as PlayerMobile;
if ( pm == null || !pm.UsesFastwalkPrevention )
return true;
if ( pm.m_NextMovementTime == DateTime.MinValue )
{
// has not yet moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
if ( ts < TimeSpan.Zero )
{
// been a while since we've last moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
return ( ts < FastwalkThreshold );
}