Server.Mobiles.PlayerMobile.CheckKillDecay C# (CSharp) Method

CheckKillDecay() public method

public CheckKillDecay ( ) : void
return void
		public void CheckKillDecay()
		{
			if ( m_ShortTermElapse < this.GameTime )
			{
				m_ShortTermElapse += TimeSpan.FromHours( 8 );
				if ( ShortTermMurders > 0 )
					--ShortTermMurders;
			}

			if ( m_LongTermElapse < this.GameTime )
			{
				m_LongTermElapse += TimeSpan.FromHours( 40 );
				if ( Kills > 0 )
					--Kills;
			}
		}