SEToolbox.Models.GenerateVoxelFieldModel.Unload C# (CSharp) Method

Unload() public method

public Unload ( ) : void
return void
        public void Unload()
        {
            VoxelStore.Clear();
            VoxelStore.AddRange(_voxelCollection);
        }

Usage Example

コード例 #1
0
        public void GenerateVoxelFieldExecuted()
        {
            var model = new GenerateVoxelFieldModel();
            var position = ThePlayerCharacter != null ? ThePlayerCharacter.PositionAndOrientation.Value : new MyPositionAndOrientation(Vector3D.Zero, Vector3.Forward, Vector3.Up);
            model.Load(position);
            var loadVm = new GenerateVoxelFieldViewModel(this, model);

            var result = _dialogService.ShowDialog<WindowGenerateVoxelField>(this, loadVm);
            model.Unload();
            if (result == true)
            {
                IsBusy = true;
                string[] sourceVoxelFiles;
                MyObjectBuilder_EntityBase[] newEntities;
                loadVm.BuildEntities(out sourceVoxelFiles, out newEntities);
                _selectNewStructure = true;

                ResetProgress(0, newEntities.Length);

                for (var i = 0; i < newEntities.Length; i++)
                {
                    var structure = _dataModel.AddEntity(newEntities[i]);
                    ((StructureVoxelModel)structure).SourceVoxelFilepath = sourceVoxelFiles[i]; // Set the temporary file location of the Source Voxel, as it hasn't been written yet.
                    Progress++;
                }
                _selectNewStructure = false;
                IsBusy = false;
                ClearProgress();
            }
        }