private CheckVoxelCoord ( Vector3I &cellCoord ) : bool | ||
cellCoord | Vector3I | |
return | bool |
private bool CheckVoxelCoord(ref Vector3I cellCoord)
{
if (cellCoord.X >= 0 && cellCoord.Y >= 0 && cellCoord.Z >= 0)
{
if (cellCoord.X < _voxelContentCells.Length &&
cellCoord.Y < _voxelContentCells[cellCoord.X].Length &&
cellCoord.Z < _voxelContentCells[cellCoord.X][cellCoord.Y].Length)
{
return true;
}
}
return false;
}