private static void MakeTiles(Channel terrain, uint tsize, string path)
{
uint xmax = (uint)Math.Floor((float)terrain.Width / (float)tsize);
uint ymax = (uint)Math.Floor((float)terrain.Height / (float)tsize);
uint complete = 0;
for (uint y = 0; y < ymax; y++)
{
for (uint x = 0; x < xmax; x++)
{
Channel tile = new Channel((int)tsize, (int)tsize);
tile = terrain.copy().crop((int)(x * tsize), (int)(y * tsize), (int)((x + 1) * tsize), (int)((y + 1) * tsize));
tile.toLayer().saveAsPNG(string.Format("{0}/SimTerrain-{1}-{2}.png"));
complete++;
drawTextProgressBar((int)complete, (int)(xmax + ymax));
}
}
}