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Procedurality
Channel
average
Procedurality.Channel.average C# (CSharp) Method
Channel Class Documentation
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Open project: N3X15/VoxelSim
average()
public
method
public
average
( ) :
float
return
float
public float average() { return sum()/(width*height); }
Channel
Channel
HeightClamp
abs
add
addClip
average
averageConnected
boxFit
brightness
bump
bumpSpecular
channelAdd
channelAddNoClip
channelAverage
channelBlend
channelBrightest
channelDarkest
channelDifference
channelDivide
channelMultiply
channelSubtract
channelSubtractNoClip
clip
contrast
convolution
copy
count
crop
cropWrap
erode
erodeThermal
fastFourierTransform
fft
fftInv
fill
find
findFirst
findMax
findMin
findMinMax
findNoWrap
flipH
flipV
floodfill
gain
gamma
gamma2
gamma4
gamma8
getChecksum
getHeight
getMaxDelta
getPixel
getPixelSafe
getPixelWrap
getPixels
getWidth
grow
invert
largestConnected
lineart
log
multiply
normalize
normalizeSymmetric
offset
perturb
place
placeBrightest
placeDarkest
power
power2
putPixel
putPixelClip
putPixelSafe
putPixelWrap
quadJoin
quadSplit
relativeIntensity
relativeIntensityNormalized
rotate
scale
scaleCubic
scaleDouble
scaleFast
scaleLinear
setMaxDelta
sharpen
shear
silt
sine
smooth
smoothFast
smoothGain
smoothWrap
squareFit
squareGrow
sum
threshold
tile
tileDouble
toLayer
xsine