public void LogError (string msg) {
// Optimize for release builds
if (!(!AstarPath.isEditor && AstarPath.active.logPathResults == PathLog.None)) {
_errorLog += msg;
}
if (AstarPath.active.logPathResults != PathLog.None && AstarPath.active.logPathResults != PathLog.InGame) {
//Debug.LogWarning (msg);
}
}
static int LogError(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Pathfinding.Path obj = (Pathfinding.Path)ToLua.CheckObject <Pathfinding.Path>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.LogError(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }