Pathfinding.Path.LogError C# (CSharp) Method

LogError() private method

private LogError ( string msg ) : void
msg string
return void
		public void LogError (string msg) {
			// Optimize for release builds
			if (!(!AstarPath.isEditor && AstarPath.active.logPathResults == PathLog.None)) {
				_errorLog += msg;
			}

			if (AstarPath.active.logPathResults != PathLog.None && AstarPath.active.logPathResults != PathLog.InGame) {
				//Debug.LogWarning (msg);
			}
		}

Usage Example

 static int LogError(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Pathfinding.Path obj  = (Pathfinding.Path)ToLua.CheckObject <Pathfinding.Path>(L, 1);
         string           arg0 = ToLua.CheckString(L, 2);
         obj.LogError(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
All Usage Examples Of Pathfinding.Path::LogError