public osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void | ||
npc | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
message | string | |
return | void |
public void osNpcSay(LSL_Key npc, string message)
{
osNpcSay(npc, 0, message);
}
OSSL_Api::osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void |