OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.osNpcGetPos C# (CSharp) Method

osNpcGetPos() public method

public osNpcGetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
return OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
        public LSL_Vector osNpcGetPos(LSL_Key npc)
        {
            CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
            m_host.AddScriptLPS(1);

            INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
            if (npcModule != null)
            {
                UUID npcId;
                if (!UUID.TryParse(npc.m_string, out npcId))
                    return new LSL_Vector(0, 0, 0);

                if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
                    return new LSL_Vector(0, 0, 0);

                ScenePresence sp = World.GetScenePresence(npcId);

                if (sp != null)
                    return new LSL_Vector(sp.AbsolutePosition);
            }

            return Vector3.Zero;
        }
OSSL_Api