OpenBve.Sounds.GetNumberOfPlayingSources C# (CSharp) Method

GetNumberOfPlayingSources() static private method

Gets the number of playing sound sources.
static private GetNumberOfPlayingSources ( ) : int
return int
		internal static int GetNumberOfPlayingSources() {
			int count = 0;
			for (int i = 0; i < SourceCount; i++) {
				if (Sources[i].State == SoundSourceState.Playing) {
					count++;
				}
			}
			return count;
		}

Usage Example

コード例 #1
0
        /// <summary>Renders the debug (F10) overlay</summary>
        private static void RenderDebugOverlays()
        {
            System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture;
            // debug
            GL.Color4(0.5, 0.5, 0.5, 0.5);
            LibRender.Renderer.RenderOverlaySolid(0.0f, 0.0f, (double)LibRender.Screen.Width, (double)LibRender.Screen.Height);
            // actual handles
            {
                string t = "actual: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Forwards ? "F" : "N");
                if (TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Actual.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N");
                }
                else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N");
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
                }
                else
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N");
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Actual.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : "N");
                }
                if (TrainManager.PlayerTrain.Handles.HasLocoBrake)
                {
                    if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle)
                    {
                        t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
                    }
                    else
                    {
                        t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N");
                    }
                }
                LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 46), TextAlignment.TopLeft, Color128.White, true);
            }
            // safety handles
            {
                string t = "safety: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Forwards ? "F" : "N");
                if (TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Safety.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N");
                }
                else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N");
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Safety == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
                }
                else
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N");
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Safety.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : "N");
                }

                if (TrainManager.PlayerTrain.Handles.HasLocoBrake)
                {
                    if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle)
                    {
                        t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
                    }
                    else
                    {
                        t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N");
                    }
                }
                LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 32), TextAlignment.TopLeft, Color128.White, true);
            }
            // driver handles
            {
                string t = "driver: " + (TrainManager.PlayerTrain.Handles.Reverser.Driver == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Driver == TrainManager.ReverserPosition.Forwards ? "F" : "N");
                if (TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Driver ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N");
                }
                else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N");
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
                }
                else
                {
                    t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N");
                    t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Driver ? "HLD" : "N");
                }
                if (TrainManager.PlayerTrain.Handles.HasLocoBrake)
                {
                    if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle)
                    {
                        t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
                    }
                    else
                    {
                        t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N");
                    }
                }
                LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 18), TextAlignment.TopLeft, Color128.White, true);
            }
            // debug information
            int texturesLoaded         = TextureManager.GetNumberOfLoadedTextures();
            int texturesRegistered     = TextureManager.GetNumberOfRegisteredTextures();
            int soundBuffersRegistered = Sounds.GetNumberOfLoadedBuffers();
            int soundBuffersLoaded     = Sounds.GetNumberOfLoadedBuffers();
            int soundSourcesRegistered = Sounds.GetNumberOfRegisteredSources();
            int soundSourcesPlaying    = Sounds.GetNumberOfPlayingSources();
            int car = 0;

            for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++)
            {
                if (TrainManager.PlayerTrain.Cars[i].Specs.IsMotorCar)
                {
                    car = i;
                    break;
                }
            }
            double mass = 0.0;

            for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++)
            {
                mass += TrainManager.PlayerTrain.Cars[i].Specs.MassCurrent;
            }
            int hours     = (int)Game.SecondsSinceMidnight / 3600,
                remainder = (int)Game.SecondsSinceMidnight % 3600,
                minutes   = remainder / 60,
                seconds   = remainder % 60;

            string[] Lines = new string[] {
                "=system",
                "fps: " + LibRender.Renderer.FrameRate.ToString("0.0", Culture) + (MainLoop.LimitFramerate ? " (low cpu)" : ""),
                "time:" + hours.ToString("00") + ":" + minutes.ToString("00") + ":" + seconds.ToString("00"),
                "score: " + Game.CurrentScore.CurrentValue.ToString(Culture),
                "",
                "=train",
                "speed: " + (Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 3.6).ToString("0.00", Culture) + " km/h",
                "power (car " + car.ToString(Culture) + "): " + (TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput < 0.0 ? TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput * (double)Math.Sign(TrainManager.PlayerTrain.Cars[car].Specs.CurrentSpeed) : TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput * (double)TrainManager.PlayerTrain.Handles.Reverser.Actual).ToString("0.0000", Culture) + " m/s²",
                "acceleration: " + TrainManager.PlayerTrain.Specs.CurrentAverageAcceleration.ToString("0.0000", Culture) + " m/s²",
                "position: " + TrainManager.PlayerTrain.FrontCarTrackPosition().ToString("0.00", Culture) + " m",
                "elevation: " + (Game.RouteInitialElevation + TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].FrontAxle.Follower.WorldPosition.Y).ToString("0.00", Culture) + " m",
                "temperature: " + (TrainManager.PlayerTrain.Specs.CurrentAirTemperature - 273.15).ToString("0.00", Culture) + " °C",
                "air pressure: " + (0.001 * TrainManager.PlayerTrain.Specs.CurrentAirPressure).ToString("0.00", Culture) + " kPa",
                "air density: " + TrainManager.PlayerTrain.Specs.CurrentAirDensity.ToString("0.0000", Culture) + " kg/m³",
                "speed of sound: " + (Game.GetSpeedOfSound(TrainManager.PlayerTrain.Specs.CurrentAirDensity) * 3.6).ToString("0.00", Culture) + " km/h",
                "passenger ratio: " + TrainManager.PlayerTrain.Passengers.PassengerRatio.ToString("0.00"),
                "total mass: " + mass.ToString("0.00", Culture) + " kg",
                "",
                "=route",
                "track limit: " + (TrainManager.PlayerTrain.CurrentRouteLimit == double.PositiveInfinity ? "unlimited" : ((TrainManager.PlayerTrain.CurrentRouteLimit * 3.6).ToString("0.0", Culture) + " km/h")),
                "signal limit: " + (TrainManager.PlayerTrain.CurrentSectionLimit == double.PositiveInfinity ? "unlimited" : ((TrainManager.PlayerTrain.CurrentSectionLimit * 3.6).ToString("0.0", Culture) + " km/h")),
                "total static objects: " + ObjectManager.ObjectsUsed.ToString(Culture),
                "total static GL_TRIANGLES: " + Game.InfoTotalTriangles.ToString(Culture),
                "total static GL_TRIANGLE_STRIP: " + Game.InfoTotalTriangleStrip.ToString(Culture),
                "total static GL_QUADS: " + Game.InfoTotalQuads.ToString(Culture),
                "total static GL_QUAD_STRIP: " + Game.InfoTotalQuadStrip.ToString(Culture),
                "total static GL_POLYGON: " + Game.InfoTotalPolygon.ToString(Culture),
                "total animated objects: " + ObjectManager.AnimatedWorldObjectsUsed.ToString(Culture),
                "",
                "=renderer",
                "static opaque faces: " + Game.InfoStaticOpaqueFaceCount.ToString(Culture),
                "dynamic opaque faces: " + DynamicOpaque.FaceCount.ToString(Culture),
                "dynamic alpha faces: " + DynamicAlpha.FaceCount.ToString(Culture),
                "overlay opaque faces: " + OverlayOpaque.FaceCount.ToString(Culture),
                "overlay alpha faces: " + OverlayAlpha.FaceCount.ToString(Culture),
                "textures loaded: " + texturesLoaded.ToString(Culture) + " / " + texturesRegistered.ToString(Culture),
                "",
                "=camera",
                "position: " + World.CameraTrackFollower.TrackPosition.ToString("0.00", Culture) + " m",
                "curve radius: " + World.CameraTrackFollower.CurveRadius.ToString("0.00", Culture) + " m",
                "curve cant: " + (1000.0 * Math.Abs(World.CameraTrackFollower.CurveCant)).ToString("0.00", Culture) + " mm" + (World.CameraTrackFollower.CurveCant <0.0 ? " (left)" : World.CameraTrackFollower.CurveCant> 0.0 ? " (right)" : ""),
                "pitch: " + World.CameraTrackFollower.Pitch.ToString("0.00", Culture),
                "",
                "=sound",
                "sound buffers: " + soundBuffersLoaded.ToString(Culture) + " / " + soundBuffersRegistered.ToString(Culture),
                "sound sources: " + soundSourcesPlaying.ToString(Culture) + " / " + soundSourcesRegistered.ToString(Culture),
                (Interface.CurrentOptions.SoundModel == Sounds.SoundModels.Inverse ? "log clamp factor: " + Sounds.LogClampFactor.ToString("0.00") : "outer radius factor: " + Sounds.OuterRadiusFactor.ToString("0.00", Culture)),
                "",
                "=debug",
                "train plugin status: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plugin.PluginValid ? "ok" : "error") : "n/a"),
                "train plugin message: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plugin.PluginMessage ?? "n/a") : "n/a"),
                Game.InfoDebugString ?? ""
            };
            double x = 4.0;
            double y = 4.0;

            for (int i = 0; i < Lines.Length; i++)
            {
                if (Lines[i].Length != 0)
                {
                    if (Lines[i][0] == '=')
                    {
                        string text = Lines[i].Substring(1);
                        System.Drawing.Size size = Fonts.SmallFont.MeasureString(text);
                        GL.Color4(0.35f, 0.65f, 0.90f, 0.8f);
                        LibRender.Renderer.RenderOverlaySolid(x, y, x + size.Width + 6.0f, y + size.Height + 2.0f);
                        LibRender.Renderer.DrawString(Fonts.SmallFont, text, new System.Drawing.Point((int)x + 3, (int)y), TextAlignment.TopLeft, Color128.White);
                    }
                    else
                    {
                        LibRender.Renderer.DrawString(Fonts.SmallFont, Lines[i], new System.Drawing.Point((int)x, (int)y), TextAlignment.TopLeft, Color128.White, true);
                    }
                    y += 14.0;
                }
                else if (y >= (double)LibRender.Screen.Height - 240.0)
                {
                    x += 280.0;
                    y  = 4.0;
                }
                else
                {
                    y += 14.0;
                }
            }
        }