/// <summary>Renders the debug (F10) overlay</summary>
private static void RenderDebugOverlays()
{
System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture;
// debug
GL.Color4(0.5, 0.5, 0.5, 0.5);
LibRender.Renderer.RenderOverlaySolid(0.0f, 0.0f, (double)LibRender.Screen.Width, (double)LibRender.Screen.Height);
// actual handles
{
string t = "actual: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Forwards ? "F" : "N");
if (TrainManager.PlayerTrain.Handles.SingleHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Actual.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N");
}
else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N");
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
}
else
{
t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N");
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Actual.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : "N");
}
if (TrainManager.PlayerTrain.Handles.HasLocoBrake)
{
if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
}
else
{
t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N");
}
}
LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 46), TextAlignment.TopLeft, Color128.White, true);
}
// safety handles
{
string t = "safety: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Forwards ? "F" : "N");
if (TrainManager.PlayerTrain.Handles.SingleHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Safety.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N");
}
else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N");
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Safety == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
}
else
{
t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N");
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Safety.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : "N");
}
if (TrainManager.PlayerTrain.Handles.HasLocoBrake)
{
if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
}
else
{
t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N");
}
}
LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 32), TextAlignment.TopLeft, Color128.White, true);
}
// driver handles
{
string t = "driver: " + (TrainManager.PlayerTrain.Handles.Reverser.Driver == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Driver == TrainManager.ReverserPosition.Forwards ? "F" : "N");
if (TrainManager.PlayerTrain.Handles.SingleHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Driver ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N");
}
else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N");
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
}
else
{
t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N");
t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Driver ? "HLD" : "N");
}
if (TrainManager.PlayerTrain.Handles.HasLocoBrake)
{
if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle)
{
t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL");
}
else
{
t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N");
}
}
LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 18), TextAlignment.TopLeft, Color128.White, true);
}
// debug information
int texturesLoaded = TextureManager.GetNumberOfLoadedTextures();
int texturesRegistered = TextureManager.GetNumberOfRegisteredTextures();
int soundBuffersRegistered = Sounds.GetNumberOfLoadedBuffers();
int soundBuffersLoaded = Sounds.GetNumberOfLoadedBuffers();
int soundSourcesRegistered = Sounds.GetNumberOfRegisteredSources();
int soundSourcesPlaying = Sounds.GetNumberOfPlayingSources();
int car = 0;
for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++)
{
if (TrainManager.PlayerTrain.Cars[i].Specs.IsMotorCar)
{
car = i;
break;
}
}
double mass = 0.0;
for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++)
{
mass += TrainManager.PlayerTrain.Cars[i].Specs.MassCurrent;
}
int hours = (int)Game.SecondsSinceMidnight / 3600,
remainder = (int)Game.SecondsSinceMidnight % 3600,
minutes = remainder / 60,
seconds = remainder % 60;
string[] Lines = new string[] {
"=system",
"fps: " + LibRender.Renderer.FrameRate.ToString("0.0", Culture) + (MainLoop.LimitFramerate ? " (low cpu)" : ""),
"time:" + hours.ToString("00") + ":" + minutes.ToString("00") + ":" + seconds.ToString("00"),
"score: " + Game.CurrentScore.CurrentValue.ToString(Culture),
"",
"=train",
"speed: " + (Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 3.6).ToString("0.00", Culture) + " km/h",
"power (car " + car.ToString(Culture) + "): " + (TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput < 0.0 ? TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput * (double)Math.Sign(TrainManager.PlayerTrain.Cars[car].Specs.CurrentSpeed) : TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput * (double)TrainManager.PlayerTrain.Handles.Reverser.Actual).ToString("0.0000", Culture) + " m/s²",
"acceleration: " + TrainManager.PlayerTrain.Specs.CurrentAverageAcceleration.ToString("0.0000", Culture) + " m/s²",
"position: " + TrainManager.PlayerTrain.FrontCarTrackPosition().ToString("0.00", Culture) + " m",
"elevation: " + (Game.RouteInitialElevation + TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].FrontAxle.Follower.WorldPosition.Y).ToString("0.00", Culture) + " m",
"temperature: " + (TrainManager.PlayerTrain.Specs.CurrentAirTemperature - 273.15).ToString("0.00", Culture) + " °C",
"air pressure: " + (0.001 * TrainManager.PlayerTrain.Specs.CurrentAirPressure).ToString("0.00", Culture) + " kPa",
"air density: " + TrainManager.PlayerTrain.Specs.CurrentAirDensity.ToString("0.0000", Culture) + " kg/m³",
"speed of sound: " + (Game.GetSpeedOfSound(TrainManager.PlayerTrain.Specs.CurrentAirDensity) * 3.6).ToString("0.00", Culture) + " km/h",
"passenger ratio: " + TrainManager.PlayerTrain.Passengers.PassengerRatio.ToString("0.00"),
"total mass: " + mass.ToString("0.00", Culture) + " kg",
"",
"=route",
"track limit: " + (TrainManager.PlayerTrain.CurrentRouteLimit == double.PositiveInfinity ? "unlimited" : ((TrainManager.PlayerTrain.CurrentRouteLimit * 3.6).ToString("0.0", Culture) + " km/h")),
"signal limit: " + (TrainManager.PlayerTrain.CurrentSectionLimit == double.PositiveInfinity ? "unlimited" : ((TrainManager.PlayerTrain.CurrentSectionLimit * 3.6).ToString("0.0", Culture) + " km/h")),
"total static objects: " + ObjectManager.ObjectsUsed.ToString(Culture),
"total static GL_TRIANGLES: " + Game.InfoTotalTriangles.ToString(Culture),
"total static GL_TRIANGLE_STRIP: " + Game.InfoTotalTriangleStrip.ToString(Culture),
"total static GL_QUADS: " + Game.InfoTotalQuads.ToString(Culture),
"total static GL_QUAD_STRIP: " + Game.InfoTotalQuadStrip.ToString(Culture),
"total static GL_POLYGON: " + Game.InfoTotalPolygon.ToString(Culture),
"total animated objects: " + ObjectManager.AnimatedWorldObjectsUsed.ToString(Culture),
"",
"=renderer",
"static opaque faces: " + Game.InfoStaticOpaqueFaceCount.ToString(Culture),
"dynamic opaque faces: " + DynamicOpaque.FaceCount.ToString(Culture),
"dynamic alpha faces: " + DynamicAlpha.FaceCount.ToString(Culture),
"overlay opaque faces: " + OverlayOpaque.FaceCount.ToString(Culture),
"overlay alpha faces: " + OverlayAlpha.FaceCount.ToString(Culture),
"textures loaded: " + texturesLoaded.ToString(Culture) + " / " + texturesRegistered.ToString(Culture),
"",
"=camera",
"position: " + World.CameraTrackFollower.TrackPosition.ToString("0.00", Culture) + " m",
"curve radius: " + World.CameraTrackFollower.CurveRadius.ToString("0.00", Culture) + " m",
"curve cant: " + (1000.0 * Math.Abs(World.CameraTrackFollower.CurveCant)).ToString("0.00", Culture) + " mm" + (World.CameraTrackFollower.CurveCant <0.0 ? " (left)" : World.CameraTrackFollower.CurveCant> 0.0 ? " (right)" : ""),
"pitch: " + World.CameraTrackFollower.Pitch.ToString("0.00", Culture),
"",
"=sound",
"sound buffers: " + soundBuffersLoaded.ToString(Culture) + " / " + soundBuffersRegistered.ToString(Culture),
"sound sources: " + soundSourcesPlaying.ToString(Culture) + " / " + soundSourcesRegistered.ToString(Culture),
(Interface.CurrentOptions.SoundModel == Sounds.SoundModels.Inverse ? "log clamp factor: " + Sounds.LogClampFactor.ToString("0.00") : "outer radius factor: " + Sounds.OuterRadiusFactor.ToString("0.00", Culture)),
"",
"=debug",
"train plugin status: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plugin.PluginValid ? "ok" : "error") : "n/a"),
"train plugin message: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plugin.PluginMessage ?? "n/a") : "n/a"),
Game.InfoDebugString ?? ""
};
double x = 4.0;
double y = 4.0;
for (int i = 0; i < Lines.Length; i++)
{
if (Lines[i].Length != 0)
{
if (Lines[i][0] == '=')
{
string text = Lines[i].Substring(1);
System.Drawing.Size size = Fonts.SmallFont.MeasureString(text);
GL.Color4(0.35f, 0.65f, 0.90f, 0.8f);
LibRender.Renderer.RenderOverlaySolid(x, y, x + size.Width + 6.0f, y + size.Height + 2.0f);
LibRender.Renderer.DrawString(Fonts.SmallFont, text, new System.Drawing.Point((int)x + 3, (int)y), TextAlignment.TopLeft, Color128.White);
}
else
{
LibRender.Renderer.DrawString(Fonts.SmallFont, Lines[i], new System.Drawing.Point((int)x, (int)y), TextAlignment.TopLeft, Color128.White, true);
}
y += 14.0;
}
else if (y >= (double)LibRender.Screen.Height - 240.0)
{
x += 280.0;
y = 4.0;
}
else
{
y += 14.0;
}
}
}