private SetPalette ( byte pal ) : void | ||
pal | byte | pal is an array to dos vga rgb components 0..63 |
return | void |
private void SetPalette(byte[] pal)
{
_palette = ConvertPalette(pal);
_system.GraphicsManager.SetPalette(_palette, 0, GameColors);
_system.GraphicsManager.UpdateScreen();
}
Screen::SetPalette ( ushort fileNum ) : void |