public void SetSpeedAttributes(string mathExpression)
{
if (mathExpression.Equals("") || mathExpression.Length <= 0) {
return;
}
if (this.speedPrefabList.Count > 0) {
this.speedPrefabList.Clear();
}
float previousAnswer = 0f;
for (int i = 0; i < Attributes.MAX_NUM_OF_LEVELS; i++) {
float answer = (float)MathParser.ProcessEquation(mathExpression, AttributeProperty.Speed, i + 1, i, previousAnswer);
this.speedPrefabList.Add(answer);
previousAnswer = answer;
}
}