public void RpcUpdateAnswer(float answer, int level, int propertyValue, NetworkInstanceId id)
{
//Debug.Log("I'm updating answers.");
GameObject obj = ClientScene.FindLocalObject(id);
UnitAttributes attr = obj.GetComponent<UnitAttributes>();
if (attr != null) {
switch (propertyValue) {
default:
case 0:
attr.healthPrefabList[level] = answer;
break;
case 1:
attr.attackPrefabList[level] = answer;
break;
case 2:
attr.speedPrefabList[level] = answer;
break;
case 3:
attr.mergePrefabList[level] = answer;
break;
case 4:
attr.attackCooldownPrefabList[level] = answer;
break;
case 5:
attr.splitPrefabFactor = answer;
break;
}
}
//Debug.Log("I finished updating answers.");
}