private void Initialize(Context context)
{
_clientBounds = new Rectangle(0, 0, context.Resources.DisplayMetrics.WidthPixels, context.Resources.DisplayMetrics.HeightPixels);
GameView = new MonoGameAndroidGameView(context, this, _game);
GameView.RenderOnUIThread = Game.Activity.RenderOnUIThread;
GameView.RenderFrame += OnRenderFrame;
GameView.UpdateFrame += OnUpdateFrame;
GameView.RequestFocus();
GameView.FocusableInTouchMode = true;
#if OUYA
GamePad.Initialize();
#endif
}