private void closeGamePaths(int duration = 50)
{
PathsPanelOpen = false;
pathsPanel.BeginDoubleAnimation(WidthProperty, 0, duration);
string me1Path = null;
string me2Path = null;
string me3Path = null;
if (File.Exists(Path.Combine(me1PathBox.Text, "Binaries", "MassEffect.exe")))
{
me1Path = me1PathBox.Text;
}
if (File.Exists(Path.Combine(me2PathBox.Text, "Binaries", "MassEffect2.exe")))
{
me2Path = me2PathBox.Text;
}
if (File.Exists(Path.Combine(me3PathBox.Text, "Binaries", "Win32", "MassEffect3.exe")))
{
me3Path = me3PathBox.Text;
}
MEDirectories.SaveSettings(new List<string> { me1Path, me2Path, me3Path });
}