public static int importType(IntPtr luaState)
{
ObjectTranslator translator = ObjectTranslator.FromState(luaState);
string className = LuaDLL.lua_tostring(luaState, 1);
Type klass = translator.FindType(className);
if (klass != null)
{
translator.pushType(luaState, klass);
}
else
{
LuaDLL.lua_pushnil(luaState);
}
return(1);
}