//实际应用如Socket.Send(LuaStringBuffer buffer)函数发送协议, 在lua中调用Socket.Send(pb_data)
//读取协议 Socket.PeekMsgPacket() {return MsgPacket}; lua 中,取协议字节流 MsgPack.data 为 LuaStringBuffer类型
//msg = Socket.PeekMsgPacket()
//pb_data = msg.data
void Start()
{
#if UNITY_5
Application.logMessageReceived += ShowTips;
#else
Application.RegisterLogCallback(ShowTips);
#endif
new LuaResLoader();
LuaState state = new LuaState();
state.Start();
Bind(state);
state.OpenLibs(LuaDLL.luaopen_pb);
state.DoString(script);
LuaFunction func = state.GetFunction("Encoder");
func.Call();
func.Dispose();
func = null;
func = state.GetFunction("Decoder");
func.Call();
func.Dispose();
func = null;
state.CheckTop();
state.Dispose();
state = null;
}