LuaInterface.LuaState.DoFile C# (CSharp) Method

DoFile() public method

public DoFile ( string fileName ) : object[]
fileName string
return object[]
		public object[] DoFile (string fileName) { return null;}
		public LuaFunction GetFunction(string funcName) { return null; }

Usage Example

コード例 #1
0
ファイル: TestLua.cs プロジェクト: artgou/unitylua
    // UniLua.ILuaState uniLua = LuaAPI.NewState();
    // NLua.Lua nlua = new NLua.Lua();

    // Use this for initialization
    void Start()
    {
        // GameObject labelas = GameObject.Find ("Label1");
        GameObject label1 = this.transform.FindChild("Label1").gameObject;

        label1.AddComponent <TestClick>();

        UIEventListener com = this.transform.FindChild("Label4").GetComponent <UIEventListener> ();

        com.onClick = OnClick;

        uLua.RegisterLuaDelegateType(typeof(UIEventListener.VoidDelegate), typeof(LuaEventArgsHandler));


        object[] aa = uLua.DoFile("TestLua");

        LuaInterface.LuaFunction fun = uLua.GetFunction("TB.TB1.Start");
        uLua.callFunction(fun, new object[] { this.gameObject });

        // uniLua.L_OpenLibs();

        // var status = uniLua.L_DoFile("TestUniLua.lua");
        // if( status != ThreadStatus.LUA_OK )
        // {
        //  Debug.Log(uniLua.ToString(-1));
        // }


        // TextAsset file = Resources.Load<TextAsset>("TestNLua");
        // object[] aa1 = nlua.DoString(file.text, "TestNLua");
        // NLua.LuaFunction fun1 = nlua.GetFunction ("TB.TB1.Start");
        // nlua.CallFunction (fun1, new object[]{this.gameObject});
    }
All Usage Examples Of LuaInterface.LuaState::DoFile