Knot3.Game.Input.EdgeMovement.UpdateShadowPipes C# (CSharp) Method

UpdateShadowPipes() private method

private UpdateShadowPipes ( Vector3 currentMousePosition, Direction direction, GameTime time ) : void
currentMousePosition Vector3
direction Direction
time Microsoft.Xna.Framework.GameTime
return void
        private void UpdateShadowPipes(Vector3 currentMousePosition, Direction direction, GameTime time)
        {
            //Log.Debug ("XXX: ", direction);
            float count = ComputeLength (currentMousePosition);
            UpdateShadowPipes (currentMousePosition, direction, count, time);
        }

Same methods

EdgeMovement::UpdateShadowPipes ( Vector3 currentMousePosition, Direction direction, float count, GameTime time ) : void
EdgeMovement::UpdateShadowPipes ( Vector3 currentMousePosition, GameTime time ) : void