Knot3.Game.Input.EdgeMovement.ComputeDirection C# (CSharp) Method

ComputeDirection() private method

Berechne aus der angegebenen aktuellen Mausposition die hauptsächliche Richtung und die Länge in Rasterpunkt-Einheiten.
private ComputeDirection ( Vector3 currentMousePosition ) : Direction
currentMousePosition Vector3
return Direction
        private Direction ComputeDirection(Vector3 currentMousePosition)
        {
            Vector3 mouseMove = currentMousePosition - previousMousePosition;
            return mouseMove.PrimaryDirection ().ToDirection ();
        }